This chest will have the Rain Prism and the Copper Key.Some coins can be looted from this skeleton.That means it won't be able to participate in the battle at #23. Using the Fire Prism from #11 on this pedestal will result in a Greater Fire Blight being trapped in the middle of the room.There will be a random gem in these hidden niches.There will be plenty of Fire Blights and Spectres to fight in this room.Using the Earth Prism from #16 on this pedestal will result in a Greater Earth Blight being trapped in the middle of the room.The niche here will have a random scroll, random gems and some coins.She leaves behind an Awakened Adra when killed. There will be plenty of Earth Blights in this room, along with an Adragan that is capable of petrifying party members.Here are the stairs back up to the sixth level of Endless Paths.They leave behind Spirit Residues when killed. There will also be several Shades and Spectres throughout the level as well. They leave behind Primal Rocks, Primal Flames, Primal Waters and Primal Winds respectively when killed. But in town it is just too much.There will be plenty of Earth Blights, Flame Blights, Rain Blights and Wind Blights throughout this level. Out of town when you don't have that much closed spaces it is tolerable (just barely, but it is). one of the main quest giver is like this) that means 5 (FIVE) f*kin loading screen. You are already in that town but she is in the neighbour-disctrict and in a house on the second floor (ex. Imagine: the task is simply to speak with someone in town. But it has like 1 min loading screen between two levels of a house, or when you enter a tiny cave or anything similar. Then I would drink, pee, take a short break while it is working. I could accept if it had like 5 minutes loading time between 2 big areas. I would want to finish it but cant make myself doing it. So it would be a good game really, but the long loading screends just suck the good out of it. I feel like they just stole the whole class and progression system from D&D, but since that is decent too I don't really consider it a downside. I liked the story very much, the voice acting is great, the battles are a bit chaotic and found the window of tactical possibilities a bit narrow, but still decent. Otherwise the game would probably be around 7. I liked the story very much, the voice acting is I just cannot take this much loading time. I just cannot take this much loading time. Despite this, this is a game I'd warmly recommend to any person who is fond of a text-heavy ISO-metric RPG. Though, not sure if they patched it, but the loading times is horrible, sure not at first, but the longer in you progress, the longer the loading times. Was a bit sceptic at first, since on PC there is so much mouse-clicking, and menus that it simply seems so much better suited for a PC, but it makes me happy to say: this port from PC to console is surprisingly good. It has good voice-acting, but those moments are rare, since this game is a very text-heavy tale, so if you despise reading your stories this RPG might not be for you. This is a game in Old-school ISO-metric gfx (similar to: Baldurs Gate, Diablo, Icewind Dale, Fallout 1-2 etc) is an outstanding RPG very This is a game in Old-school ISO-metric gfx (similar to: Baldurs Gate, Diablo, Icewind Dale, Fallout 1-2 etc) is an outstanding RPG very complex and deep, that has a great story to be told, with interesting characters.
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