You can manually pick the frames you want to delete or duplicate, so you don’t need to be super precise when you’re hitting the record button. After adjusting the settings, all you need to do is to click record, and then stop to record the portion you want to gif!Īfter you’re done with the recording, what you see are the frames screenshotted by the software. I leave it at 20 fps by default, sometimes increase to 25 if the gif is really short, and do further adjustments later on. The higher the value, the more frames will be added to your gif and smoother it will look, but the ending gif will have a larger file size. You can also see the fps (frame per second) value, which is again, pretty straightforward. It’s very useful because it gives you the option to gif a certain part of the video instead of the whole panel. It’s adjustable and records whatever’s in the frame. Without further ado I present you: Screen to Gif! It’s a very simple and straightforward software, I love it.Īfter launching the software, you can click on the recorder and get a window like the screenshot above. You might get better results depending on the different settings you choose, or discover features that I didn’t. It goes without saying that I don’t know what I’m doing, and what I’m sharing here are the results of my playing around with the software, all trial and error. The createLoop package can be used as follows in your sketch, where you'll have to add a new script tag in the html file, and a single line in the setup function of your sketch.Greetings!! It’s been a while since I’ve posted anything other than The Night Beyond the Tricornered Window and Tackt Op.Destiny, so I wanted to talk about an open source program I use to make my gifs. Since a GIF is merely a concatenation of frames, you could then load that GIF into your editor of choice to make some changes, or manipulate it with a command line tool like FFMPEG. This one doesn't give you the individual frames per se, but directly creates a GIF underneath the P5JS canvas, which you can then save to your device. tar file that holds all the frames that you require to make your GIF. After running your sketch and setting the parameters in the code, you'll receive a. Jeff's template is simply fantastic and everything you basically need. Saving frames with CCaptureĬCapture is a javascript library for capturing canvas based animations, such as the P5JS canvas for example. However it takes a tad bit longer that way. I've tried with chrome and microsoft edge and in both cases they tried to throttle these quick downloads, making it such that many frames were missing in the final output folder.Īfter some help from the birbs nest discord it seems that setting the FPS via the frameRate() command to something low like 1-5 frames per second, makes it much more consistent and reliable. In other words, running your sketch at full 50-60FPS, and trying to save each individual frame in quick succession might be taxing on your browser. Golan Levin's template works well, however you might have to rate limit the frame rate of your sketches for this to work well. If you're lazy like me, you can use the createLoop package, which can be found here.For this one, Jeff++ has made a fantastic loop template and in depth explanation for this which can be found here and an in depth explanation here Golan Levin has a fantastic loop template for this purpose (among others) Making use of the saveCanvas function.In p5js it's a little bit trickier, but we have a couple of options here, in no particular order: Notice that in java it will implicitely cast the counter integer to a string. We can do this with the help of a counter that gets incremented every draw loop: int counter = 0 Obviously, we'll have to pass a different name for each frame, otherwise we would be overwriting the same file over and over again. We can simply call the save("frame.png") function in the draw loop, and an image will appear in the corresponding sketch folder. In processing, saving an indivdiual frame is very straight forward. We'll tackle these two steps, one at a time! With Processing Generally the first step is to extract individual frames from we'll first have to extract and save individual frames from our animation and then convert them into a complete GIF. Exporting your Sketches as a Series of Individual Frames But there are a number of tools and tricks that can make our life easier in this regard, which we'll go over in this blog post.Īctually, the really hard part is making your GIFs smaller than 15mb. Making GIFs out of your creative coding sketches can be tricky and tedious. You spent hours coding up a nice sketch in P5JS or Processing, ironed out those last few bugs, and made it run smoothly at a crispy 50FPS.
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